12 Principles Of Animation
Audit animation code against Disney's 12 principles adapted for web. Use when reviewing motion, implementing animations, or checking animati
Install this skill
npx quanta-skills install 12-principles-of-animation
12 Principles of Animation
Review animation code for compliance with Disney's 12 principles adapted for web interfaces.
How It Works
file:line formatRule Categories
| Priority | Category | Prefix |
|----------|----------|--------|
| 1 | Timing | timing- |
| 2 | Easing | easing- |
| 3 | Physics | physics- |
| 4 | Staging | staging- |
Rules
Timing Rules
timing-under-300ms
User-initiated animations must complete within 300ms.
Fail:.button { transition: transform 400ms; }
Pass:
.button { transition: transform 200ms; }
timing-consistent
Similar elements must use identical timing values.
Fail:.button-primary { transition: 200ms; }
.button-secondary { transition: 150ms; }
Pass:
.button-primary { transition: 200ms; }
.button-secondary { transition: 200ms; }
timing-no-entrance-context-menu
Context menus should not animate on entrance (exit only).
Fail:<motion.div initial={{ opacity: 0 }} animate={{ opacity: 1 }} />
Pass:
<motion.div exit={{ opacity: 0 }} />
Easing Rules
easing-entrance-ease-out
Entrances must use ease-out (arrive fast, settle gently).
.modal-enter { animation-timing-function: ease-in; }
Pass:
.modal-enter { animation-timing-function: ease-out; }
easing-exit-ease-in
Exits must use ease-in (build momentum before departure).
.modal-exit { animation-timing-function: ease-out; }
Pass:
.modal-exit { animation-timing-function: ease-in; }
easing-no-linear-motion
Linear easing should only be used for progress indicators, not motion.
Fail:.card { transition: transform 200ms linear; }
Pass:
.progress-bar { transition: width 100ms linear; }
easing-natural-decay
Use exponential ramps, not linear, for natural decay.
Fail:gain.gain.linearRampToValueAtTime(0, t + 0.05);
Pass:
gain.gain.exponentialRampToValueAtTime(0.001, t + 0.05);
Physics Rules
physics-active-state
Interactive elements must have active/pressed state with scale transform.
Fail:.button:hover { background: var(--gray-3); }
/ Missing :active state /
Pass:
.button:active { transform: scale(0.98); }
physics-subtle-deformation
Squash/stretch deformation must be subtle (0.95-1.05 range).
Fail:<motion.div whileTap={{ scale: 0.8 }} />
Pass:
<motion.div whileTap={{ scale: 0.98 }} />
physics-spring-for-overshoot
Use springs (not easing) when overshoot-and-settle is needed.
Fail:<motion.div transition={{ duration: 0.3, ease: "easeOut" }} />
// When element should bounce/settle
Pass:
<motion.div transition={{ type: "spring", stiffness: 500, damping: 30 }} />
physics-no-excessive-stagger
Stagger delays must not exceed 50ms per item.
Fail:transition={{ staggerChildren: 0.15 }}
Pass:
transition={{ staggerChildren: 0.03 }}
Staging Rules
staging-one-focal-point
Only one element should animate prominently at a time.
Fail:// Multiple elements with competing entrance animations
<motion.div animate={{ scale: 1.1 }} />
<motion.div animate={{ scale: 1.1 }} />
staging-dim-background
Modal/dialog backgrounds should dim to direct focus.
Fail:.overlay { background: transparent; }
Pass:
.overlay { background: var(--black-a6); }
staging-z-index-hierarchy
Animated elements must respect z-index layering.
Fail:.tooltip { / No z-index, may render behind other elements / }
Pass:
.tooltip { z-index: 50; }
Output Format
When reviewing files, output findings as:
file:line - [rule-id] description of issue
Example:
components/modal/index.tsx:45 - [timing-under-300ms] Exit animation 400ms exceeds 300ms limit
components/button/styles.module.css:12 - [physics-active-state] Missing :active transform
Summary Table
After findings, output a summary:
| Rule | Count | Severity |
|------|-------|----------|
| timing-under-300ms | 2 | HIGH |
| physics-active-state | 3 | MEDIUM |
| easing-entrance-ease-out | 1 | MEDIUM |
References
Frequently Asked Questions
How do I install 12-principles-of-animation?
Run `npx quanta-skills install 12-principles-of-animation` in your terminal. The skill will be installed to ~/.claude/skills/12-principles-of-animation/ and automatically available in Claude Code, Cursor, Copilot, and other AI coding agents.
Is 12-principles-of-animation free?
12-principles-of-animation is a Free skill — free — no account needed. You can install and use it immediately with no signup.
What AI coding agents work with 12-principles-of-animation?
12-principles-of-animation works with Claude Code, Cursor, GitHub Copilot, Gemini CLI, Windsurf, Warp, and any AI coding agent that reads skill files. Once installed, the agent automatically gains the expertise defined in the skill.
Last updated: 2026-02-28