Teams approaching a new-category launch usually have two bad intuitions. The first is that generative work is expensive, so they under-provision and run out of budget in week one. The second is that it is free, so they run unbatched requests with long prompts and no logging, and discover at the end of the fortnight that nobody can say which workload spent what.
Both intuitions come from looking at the wrong number. A category test is a content production job measured in finished assets, and a finished asset costs a known quantity of tokens once you have counted a few examples. Published price lists make the conversion straightforward: open comparisons of large language model APIs show output tokens priced several times higher than input tokens, with batch tiers typically halving both rates per CostGoat's live pricing comparison. That single ratio, output at roughly four to five times the input rate, is the reason every estimate below weights generated text heavily and treats prompts as a rounding error.
The second reason the bill stays modest is that a category test is deliberately narrow. You are not rewriting a catalog of ten thousand product pages. You are testing whether one new positioning frame resonates with one segment, and that needs a bounded set of variants, a small number of landing pages, and a support reply bank sized to the traffic you expect. Narrow scope plus a known per-asset token count is a budget you can predict to within a factor of two.
There is a strategic argument for spending the money at all. Positioning that is clear enough for a buyer to slot you cuts the cost of every downstream sales conversation, and the discipline of writing an "only" statement that a competitor could not honestly copy is the test most drafts fail according to Wit & Craft's positioning guide. A category test is how you find out whether the frame survives contact with ad copy and objection handling. Token spend is the cheapest part of that experiment, provided you measure it.



