Customer discovery is not the same as validating an idea. Discovery maps the problem space before you have a product, while validation tests whether your solution solves that problem and whether people will pay for it (CleverX). Interviews sit mostly in the first bucket, which is exactly why they go wrong: founders bring a solution to a problem-shaped conversation and quietly turn it into a sales pitch.
The distinction matters because the stakes are high. A widely cited CB Insights analysis of startup failures attributes about 35% of failures to no market need (Koji's guide), and another compilation of failure data puts poor product-market fit at 43% (Skimle). Either way, building something nobody wants is the modal failure, and interviews are supposed to be the cheap check before you spend months building.
Todd Jackson's synthesis of how companies like Flexport, Vanta, Rec Room and LaunchDarkly validated their ideas makes the same point from the investor side: the founders who committed with confidence had done the work of understanding the problem before committing (Lenny's Newsletter). The interview step is where that understanding is either earned or faked.
Here is the decision rule that governs everything below. An interview is only useful if the participant could, in principle, say something that sinks your idea. If every answer you collect is compatible with your existing plan, you have not collected evidence. You have collected company.



